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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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firepowr.zip
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FIREPOWR.TXT
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1996-08-11
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2KB
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66 lines
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///////Freak's Firepower/////////
---------------------------------
Here are a few weapon modifications that are so obvious they practically
wrote themselves. Should be good for single player, and even better for
Deathmatch.
Files Included:
weapons.qc
clients.qc
progs.dat
firepowr.txt
1) Hell Hatchet - This still works like the original axe, but swings a little
faster, and when you're out of striking range, it fires off orange bolts a la
the HellKnight's sword flares. They're slow and do pissant damage, but are
good to annoy pursuers, or make a small room inhospitable. Since they do
such lame damage, and are easily avoidable, I didn't make them use ammo, but
that's easily changeable.
2) Laser Blaster - This replaces the single shotgun with the Enforcer's laser
gun, but fires way faster than his. A pretty serious and useable weapon, up
there with the super nailgun. Uses shotgun shells, just because they're
easily available in all the good levels, and I haven't got a level editor to
hack in lightning-cells.
3) Super Shotgun - Does more damage, and takes a bit longer to reload. The
double barrelled shotgun is too aesthetically fucking perfect to do such light
damage as it does by default.
4) Green Death Dealer - In place of the pointless light-nailgun is a Wizard-
firing Green Death dispenser. It really behaves a lot like the nailgun, but
is much cooler to watch, and sounds evil as hell.
5) Client.Qc - Changes a few of the death-comments, to reflect the new deaths
available with the new arsenal.
These are all just simple replacements, because none of us really used the
original weapons they're replacing, and because you don't need to remap your
.rc files to use new impulse commands.
Here's how to use them:
- If you have QCCDOS:
Just unzip all the original quakec source into a QUAKE\<name>\PROGS
directory, and copy the WEAPONS.QC and CLIENT.QC files from this zip there,
run QCCDOS to compile a PROGS.DAT file, and run Quake with QUAKE -game <name>.
- If you don't want to fuck with QuakeC:
Just copy this PROGS.DAT into some <name> directory under Quake and
run QUAKE -game <name>.
That's all for now.
/////////Freak\\\\\\\\\
\\\\\\\ISO-6660////////